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Gameplay

InfiniteCrops

v3.0.2Updated Mar 8, 2026

25 crops, 280+ free textures, power grid, greenhouses, minions — no external dependencies (InfiniteCropsRegions is bundled).

Compatible Minecraft Versions
Works on 1.1726.2(10 versions)
#1
25 custom crop types
#1
Power grid mechanic
#1
Greenhouses + minions

25 Custom Crops · 5 Harvest Qualities · Season Rules

25 fully custom crops, each with its own multi-stage growth cycle and unique textured seeds. Five harvest qualities from Regular to Amethyst Star (plus Rotten) — quality is influenced by fertilizers, soil quality, water level, and growing environment.

  • 5 Harvest QualitiesRegular → Silver Star → Gold Star → Amethyst Star (or Rotten)
  • Multi-Stage GrowthSeedling → Growing → Flowering → Maturing → Almost → Matured, each with its own texture
  • Season & Temperature RulesEach crop has allowed seasons and temperature ranges — wrong season? Blocked (unless in a greenhouse)
  • Custom SeedsEvery crop has its own textured seed with season planting info in the lore
  • Require ToolIndividual crops can require a specific harvesting tool — progression depth out of the box
  • Rain WateringCrops receive water from rain automatically; per-tick water increase configurable
  • Easy HarvestingOptionally send harvested items straight to the inventory instead of dropping them
  • Fully ConfigurableGrowth time, drop tables, quality chances, season restrictions and per-star loot tables in crops.yml
Custom crops with harvest quality indicators

280+ Free Textures · Zero-Setup Resource Pack

Over 280 custom textures ship with the plugin — crops, seeds, tools, sprinklers, panels, fertilizers, cans, tanks, pots, and more. The built-in resource pack delivers automatically on join, or plug into ItemsAdder, Oraxen, or Nexo.

  • Built-in PackAutomatic delivery to players — no extra config
  • ItemsAdder / Oraxen / NexoAuto-detected — IDs rewritten to route through your chosen host
  • ViaVersion API IntegrationCross-version texture compatibility handled
  • No DependenciesBuilt-in system works standalone; texture plugins optional

Power Grid — Solar Panels · Batteries · Sprinklers · Minions

This isn't a list of isolated items — it's a connected energy network. Solar Panels and Combustion Generators produce charge. Batteries store it. Sprinklers and Farming Minions draw from it. Players engineer their farms, not just plant them.

  • 3-Tier Solar PanelsOutput scales with time of day and temperature. Peak midday, zero at night.
  • Combustion GeneratorsThe underground/indoor alternative for servers without line-of-sky
  • Batteries with Live ChargeAccumulate charge from connected generators — lore shows "45.2 / 100.0"
  • Battery-Powered SprinklersAutomated watering with configurable electricity cost per cycle
  • Farming MinionsPlaceable robots that auto-harvest or water — 5 upgradeable stats
  • Admin Togglessprinklers.electricity and sprinklers.water can be disabled for simpler gameplay
Power grid with solar panels, batteries, sprinklers and minions

3-Tier Sprinklers — Automated Crop Watering

Three tiers of sprinklers water crops automatically in a configurable area, drawing electricity from a connected battery and water from a tank or source block.

  • Battery-PoweredEach watering cycle costs configurable electricity from a connected battery
  • Water Source RequiredSprinklers need a water tank or source block — configurable
  • Water per CropEach tier delivers a different amount of water per crop; higher tiers water more effectively
  • Distance FalloffOptional: crops further from the centre receive less water, rewarding smart placement
  • Electricity OptionalThe power requirement can be switched off for simpler sprinkler gameplay

Farming Minions — Automated Harvesting & Watering

Placeable robots that automate farming. Two types: Harvest Minion and Water Minion. Five upgradeable stats — Storage, Range, Frequency, Speed, Electricity Consumption — all managed through a GUI.

  • 5 Upgradeable StatsStorage slots, operating range, task frequency, walking speed, efficiency
  • GUI ManagementUpgrade stats, access storage, manage battery — all inventory-based
  • Battery CompartmentMinions consume electricity; higher efficiency = lower drain
  • Configurable Upgrade CostsEach level can require money, XP, items, or any combination
  • Protected ModeLock minions to owner-only access
  • Configurable per MinionDefault levels, types, names and items set in the minion config

Manual Watering — Watering Cans & Water Tanks

For servers that want skill-based farming. Three watering can tiers (Copper → Golden → Diamond) with range, accuracy, and capacity curves. Three water tanks (Iron → Gold → Diamond) for portable storage. All craftable, all configurable.

  • Range & AccuracyCopper: 2×2 with 0.3 accuracy. Diamond: wider with higher accuracy. Skill-based depth.
  • Water CapacityCopper 1000ml, Golden 2000ml — refill at water sources, shown in lore
  • Random AdditivesEach action rolls a random bonus between configured min/max
  • Water TanksIron 5000ml, Gold 8000ml — portable storage with visual fill stages
  • CraftableEvery tier has its own shaped recipe
  • Gradual FillCans fill at a configurable tick rate rather than instantly
  • Bucket ModeTanks can optionally stand in for water buckets in crafting and placement
Watering cans and water tanks showcase

12 Harvesting Tools · 5 Chance-Based Abilities

Twelve custom-textured tools with crop-specific harvesting — Wheat Iron Harvester, Pruning Shears, Fruit Picker, Root Puller, Corn Husker, Vegetable Knife, Hop Harvester, Enchanted Sickle, Gem Clipper, Geologist Trowel, Golden Pruning Shears and Fortune Cultivator. Each tool declares which crops, bushes, and money trees it can harvest. Five abilities, configured in abilities.yml, apply to all three.

  • Currency Increaser20–50% trigger chance. Multiplies currency reward up to 3.0×
  • Precise Cutting15–40% trigger chance. Advances crop up to 3 stages on replant
  • Transmutation1–15% trigger chance. Converts harvest into different materials
  • Fortune Increaser20–40% trigger chance. Multiplies item drops up to 2.0×
  • Multiplication15–30% trigger chance. Multiplies yields up to 2.5×
  • Auto-LoreHarvestable crops and equipped abilities auto-listed in tool lore
  • DurabilityConfigurable uses per tool, tracked in the item lore
  • Works on EverythingTools and their abilities work on crops, bushes and money trees
Harvesting tools with ability lore

18 Fertilizers · 6 Types × 3 Grades

Six fertilizer types across three quality grades (Basic → High → Deluxe) — eighteen fertilizers total, each with configurable effects, application caps, and craftable recipes.

  • Quality IncreaserBoosts chance of Silver/Gold/Amethyst Star harvest
  • Retain WaterSoil holds moisture longer — less watering needed
  • Soil QualityDirectly upgrades soil quality level
  • Speed GrowAdds bonus growth points with configurable min/max range
  • Stage IncreaseChance to skip growth stages entirely
  • Yield IncreaseMore items per harvest
  • Max Applications & ChanceConfigurable cap per crop; effects trigger on a configurable % chance
  • Craftable & TexturedOptional shaped recipes per fertilizer, each with its own texture
Fertilizer tiers and types

3-Tier Greenhouses — Year-Round Farming

Schematic-based structures that override environmental conditions for crops inside them. Plant summer crops in winter, ignore temperature extremes, farm through any season.

  • Override SeasonsCrops ignore the current season — plant anything anytime
  • Override TemperatureIdeal conditions regardless of biome or weather
  • Schematic SystemCreate custom greenhouse shapes via /ic-schematic pos1, pos2, save
  • Auto-DetectionPlugin checks if a crop is inside a greenhouse and applies overrides automatically
  • 3 TiersStronger overrides and larger coverage at higher tiers
Greenhouse structure enabling off-season farming

Money Trees · Ore Bushes · Built-in Shop GUI

Passive currency via Vault-integrated Money Trees, passive ore/XP via Ore Bushes, and a complete shop GUI built into the plugin — no external shop plugin needed.

  • 5-Tier Money TreesEach tier pays differently. Fully configurable in money_tree.yml. Vault required.
  • 5 Ore BushesMulti-stage growth, season-aware, tool-compatible — all 5 abilities apply; configurable ore and XP drops
  • Season-Aware TreesMoney trees grow through visual stages with per-season config, and harvest abilities apply
  • Shop CategoriesCrops, bushes, trees, seeds and tools on separate GUI pages with auto-generated textures
  • Shop GUI — Buy, Sell, Sell-AllEvery item can have buy price, sell price, or both. Shift+right-click to sell-all of an item. /ic sellall dumps everything.
  • Admin Toggle/ic toggle_market <category> to enable/disable individual shop categories on the fly
  • Purchase LimitsCap how many of an item a player can buy — remaining limit shown in shop lore
  • Custom Reward TypesItems can reward Vault currency, experience, items, or run custom commands on sell

Seasons System — 3 Modes

Three season handler modes to match any server's setup. Use the built-in seasons, sync with AdvancedSeasons, or feed season data from any source via PlaceholderAPI.

  • Built-In SeasonsConfigurable season cycle with temperature shifts, water loss rates, and per-crop rules
  • AdvancedSeasons SyncGrowth conditions, biome spawning, temperature — all driven by AdvancedSeasons
  • Custom Seasons via PAPIFeed season and temperature from any source via PlaceholderAPI placeholders
  • Temperature Growth FactorGrowth speed scales with temperature: 40°+ bonus, 0° penalty
  • Per-Crop Season ConfigSeparate drop tables, growth speeds, and requirements per season
  • Admin Override/ic season change <season> and /ic season skip

Custom Hoes, Pots & Soil Quality

Soil has a quality level that feeds into yield, custom hoes set that quality when tilling, and pots give crops a craftable planting container.

  • Soil Quality System4 levels: Poor (-1 yield), Default (0), Good (+1), Great (+3)
  • Custom HoesSet the soil quality when tilling; each hoe has its own texture, configured in hoes.yml
  • PotsCraftable planting containers with custom textures and optional shaped recipes, in pots.yml

Random Drops · Crop Surveyor · Top Holograms · Limits

The systems that round out the farming loop: wild seed discovery, a live-stats wand, farming leaderboards, and placement and shop limits for admins.

  • Random DropsCustom seeds drop from breaking blocks — configurable per block type and drop chance
  • Crop Surveyor WandRight-click any crop to see water level, soil quality, temperature, growth points, stage, quality — hologram stays 20 seconds
  • Top Holograms4 leaderboard categories — crop harvests, bush harvests, money trees, total — with auto-cycling pagination
  • Surveyor RecipeDefault recipe 4 iron ingots + 1 seed; hologram lines customizable with placeholders
  • Placement & Shop LimitsCap crops, bushes or sprinklers per player with permission tiers (e.g. VIP 50, default 20) and cap shop purchases — /ic limit create|remove|info

Commands, Placeholders & Permissions

Aliases: /ic, /icfs, /infinitec, /icrop, /icrops, /ics. All permission nodes are configurable in permissions.yml, and the PlaceholderAPI expansion registers itself when PlaceholderAPI is installed.

  • Player Commands/ic market [category] (shop, s) opens the market; /ic sellall (sell, sall) sells every InfiniteCrops item in the inventory
  • Give Commands/ic <crop|harvester|fertilizer|pot|hoe|can|watertank|sprinkler|money_tree|bush|generators|batteries|greenhouse|wand> give <player> <id> [amount]
  • Crop Management/ic crop create (wizard), /ic crop edit <cropId>, /ic crop delete <cropId>
  • Seasons & Holograms/ic season change <season>, /ic season skip; /ic hologram create|move|delete
  • Market, Limits & Utility/ic toggle_market <category>, /ic limit create shop|place …, /ic reload, /ic-schematic pos1|pos2|save <name>
  • PlaceholderAPI%infinitecrops_season%, %infinitecrops_harvest_<crop|bush|moneyTree|total>_<position>[_name|_uuid]%
  • Permission Nodesinfinitecrops.<item>.give, .crop.create/edit/delete, .greenhouse.remove, .market.open/toggle/sellall, .season.change/skip, .hologram.create/move/delete, .limit.admin, .reload, .schematic

Goes with InfiniteCrops

Buying guides

€17.99
One-time purchase · 7-day money-back guarantee · EU tax included

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IC
InfiniteCrops
v3.0.2 · Updated Mar 8, 2026
€17.99
InfiniteCrops — Custom Farming [MC 1.17-26.2] | InfinitePlugins