InfiniteCrops
25 crops, 280+ free textures, power grid, greenhouses, minions — no external dependencies (InfiniteCropsRegions is bundled).
25 Custom Crops · 5 Harvest Qualities · Season Rules
25 fully custom crops, each with its own multi-stage growth cycle and unique textured seeds. Five harvest qualities from Regular to Amethyst Star (plus Rotten) — quality is influenced by fertilizers, soil quality, water level, and growing environment.
- 5 Harvest Qualities — Regular → Silver Star → Gold Star → Amethyst Star (or Rotten)
- Multi-Stage Growth — Seedling → Growing → Flowering → Maturing → Almost → Matured, each with its own texture
- Season & Temperature Rules — Each crop has allowed seasons and temperature ranges — wrong season? Blocked (unless in a greenhouse)
- Custom Seeds — Every crop has its own textured seed with season planting info in the lore
- Require Tool — Individual crops can require a specific harvesting tool — progression depth out of the box
- Rain Watering — Crops receive water from rain automatically; per-tick water increase configurable
- Easy Harvesting — Optionally send harvested items straight to the inventory instead of dropping them
- Fully Configurable — Growth time, drop tables, quality chances, season restrictions and per-star loot tables in crops.yml

280+ Free Textures · Zero-Setup Resource Pack
Over 280 custom textures ship with the plugin — crops, seeds, tools, sprinklers, panels, fertilizers, cans, tanks, pots, and more. The built-in resource pack delivers automatically on join, or plug into ItemsAdder, Oraxen, or Nexo.
- Built-in Pack — Automatic delivery to players — no extra config
- ItemsAdder / Oraxen / Nexo — Auto-detected — IDs rewritten to route through your chosen host
- ViaVersion API Integration — Cross-version texture compatibility handled
- No Dependencies — Built-in system works standalone; texture plugins optional
Power Grid — Solar Panels · Batteries · Sprinklers · Minions
This isn't a list of isolated items — it's a connected energy network. Solar Panels and Combustion Generators produce charge. Batteries store it. Sprinklers and Farming Minions draw from it. Players engineer their farms, not just plant them.
- 3-Tier Solar Panels — Output scales with time of day and temperature. Peak midday, zero at night.
- Combustion Generators — The underground/indoor alternative for servers without line-of-sky
- Batteries with Live Charge — Accumulate charge from connected generators — lore shows "45.2 / 100.0"
- Battery-Powered Sprinklers — Automated watering with configurable electricity cost per cycle
- Farming Minions — Placeable robots that auto-harvest or water — 5 upgradeable stats
- Admin Toggles — sprinklers.electricity and sprinklers.water can be disabled for simpler gameplay

3-Tier Sprinklers — Automated Crop Watering
Three tiers of sprinklers water crops automatically in a configurable area, drawing electricity from a connected battery and water from a tank or source block.
- Battery-Powered — Each watering cycle costs configurable electricity from a connected battery
- Water Source Required — Sprinklers need a water tank or source block — configurable
- Water per Crop — Each tier delivers a different amount of water per crop; higher tiers water more effectively
- Distance Falloff — Optional: crops further from the centre receive less water, rewarding smart placement
- Electricity Optional — The power requirement can be switched off for simpler sprinkler gameplay
Farming Minions — Automated Harvesting & Watering
Placeable robots that automate farming. Two types: Harvest Minion and Water Minion. Five upgradeable stats — Storage, Range, Frequency, Speed, Electricity Consumption — all managed through a GUI.
- 5 Upgradeable Stats — Storage slots, operating range, task frequency, walking speed, efficiency
- GUI Management — Upgrade stats, access storage, manage battery — all inventory-based
- Battery Compartment — Minions consume electricity; higher efficiency = lower drain
- Configurable Upgrade Costs — Each level can require money, XP, items, or any combination
- Protected Mode — Lock minions to owner-only access
- Configurable per Minion — Default levels, types, names and items set in the minion config
Manual Watering — Watering Cans & Water Tanks
For servers that want skill-based farming. Three watering can tiers (Copper → Golden → Diamond) with range, accuracy, and capacity curves. Three water tanks (Iron → Gold → Diamond) for portable storage. All craftable, all configurable.
- Range & Accuracy — Copper: 2×2 with 0.3 accuracy. Diamond: wider with higher accuracy. Skill-based depth.
- Water Capacity — Copper 1000ml, Golden 2000ml — refill at water sources, shown in lore
- Random Additives — Each action rolls a random bonus between configured min/max
- Water Tanks — Iron 5000ml, Gold 8000ml — portable storage with visual fill stages
- Craftable — Every tier has its own shaped recipe
- Gradual Fill — Cans fill at a configurable tick rate rather than instantly
- Bucket Mode — Tanks can optionally stand in for water buckets in crafting and placement

12 Harvesting Tools · 5 Chance-Based Abilities
Twelve custom-textured tools with crop-specific harvesting — Wheat Iron Harvester, Pruning Shears, Fruit Picker, Root Puller, Corn Husker, Vegetable Knife, Hop Harvester, Enchanted Sickle, Gem Clipper, Geologist Trowel, Golden Pruning Shears and Fortune Cultivator. Each tool declares which crops, bushes, and money trees it can harvest. Five abilities, configured in abilities.yml, apply to all three.
- Currency Increaser — 20–50% trigger chance. Multiplies currency reward up to 3.0×
- Precise Cutting — 15–40% trigger chance. Advances crop up to 3 stages on replant
- Transmutation — 1–15% trigger chance. Converts harvest into different materials
- Fortune Increaser — 20–40% trigger chance. Multiplies item drops up to 2.0×
- Multiplication — 15–30% trigger chance. Multiplies yields up to 2.5×
- Auto-Lore — Harvestable crops and equipped abilities auto-listed in tool lore
- Durability — Configurable uses per tool, tracked in the item lore
- Works on Everything — Tools and their abilities work on crops, bushes and money trees

18 Fertilizers · 6 Types × 3 Grades
Six fertilizer types across three quality grades (Basic → High → Deluxe) — eighteen fertilizers total, each with configurable effects, application caps, and craftable recipes.
- Quality Increaser — Boosts chance of Silver/Gold/Amethyst Star harvest
- Retain Water — Soil holds moisture longer — less watering needed
- Soil Quality — Directly upgrades soil quality level
- Speed Grow — Adds bonus growth points with configurable min/max range
- Stage Increase — Chance to skip growth stages entirely
- Yield Increase — More items per harvest
- Max Applications & Chance — Configurable cap per crop; effects trigger on a configurable % chance
- Craftable & Textured — Optional shaped recipes per fertilizer, each with its own texture

3-Tier Greenhouses — Year-Round Farming
Schematic-based structures that override environmental conditions for crops inside them. Plant summer crops in winter, ignore temperature extremes, farm through any season.
- Override Seasons — Crops ignore the current season — plant anything anytime
- Override Temperature — Ideal conditions regardless of biome or weather
- Schematic System — Create custom greenhouse shapes via /ic-schematic pos1, pos2, save
- Auto-Detection — Plugin checks if a crop is inside a greenhouse and applies overrides automatically
- 3 Tiers — Stronger overrides and larger coverage at higher tiers

Money Trees · Ore Bushes · Built-in Shop GUI
Passive currency via Vault-integrated Money Trees, passive ore/XP via Ore Bushes, and a complete shop GUI built into the plugin — no external shop plugin needed.
- 5-Tier Money Trees — Each tier pays differently. Fully configurable in money_tree.yml. Vault required.
- 5 Ore Bushes — Multi-stage growth, season-aware, tool-compatible — all 5 abilities apply; configurable ore and XP drops
- Season-Aware Trees — Money trees grow through visual stages with per-season config, and harvest abilities apply
- Shop Categories — Crops, bushes, trees, seeds and tools on separate GUI pages with auto-generated textures
- Shop GUI — Buy, Sell, Sell-All — Every item can have buy price, sell price, or both. Shift+right-click to sell-all of an item. /ic sellall dumps everything.
- Admin Toggle — /ic toggle_market <category> to enable/disable individual shop categories on the fly
- Purchase Limits — Cap how many of an item a player can buy — remaining limit shown in shop lore
- Custom Reward Types — Items can reward Vault currency, experience, items, or run custom commands on sell
Seasons System — 3 Modes
Three season handler modes to match any server's setup. Use the built-in seasons, sync with AdvancedSeasons, or feed season data from any source via PlaceholderAPI.
- Built-In Seasons — Configurable season cycle with temperature shifts, water loss rates, and per-crop rules
- AdvancedSeasons Sync — Growth conditions, biome spawning, temperature — all driven by AdvancedSeasons
- Custom Seasons via PAPI — Feed season and temperature from any source via PlaceholderAPI placeholders
- Temperature Growth Factor — Growth speed scales with temperature: 40°+ bonus, 0° penalty
- Per-Crop Season Config — Separate drop tables, growth speeds, and requirements per season
- Admin Override — /ic season change <season> and /ic season skip
Custom Hoes, Pots & Soil Quality
Soil has a quality level that feeds into yield, custom hoes set that quality when tilling, and pots give crops a craftable planting container.
- Soil Quality System — 4 levels: Poor (-1 yield), Default (0), Good (+1), Great (+3)
- Custom Hoes — Set the soil quality when tilling; each hoe has its own texture, configured in hoes.yml
- Pots — Craftable planting containers with custom textures and optional shaped recipes, in pots.yml
Random Drops · Crop Surveyor · Top Holograms · Limits
The systems that round out the farming loop: wild seed discovery, a live-stats wand, farming leaderboards, and placement and shop limits for admins.
- Random Drops — Custom seeds drop from breaking blocks — configurable per block type and drop chance
- Crop Surveyor Wand — Right-click any crop to see water level, soil quality, temperature, growth points, stage, quality — hologram stays 20 seconds
- Top Holograms — 4 leaderboard categories — crop harvests, bush harvests, money trees, total — with auto-cycling pagination
- Surveyor Recipe — Default recipe 4 iron ingots + 1 seed; hologram lines customizable with placeholders
- Placement & Shop Limits — Cap crops, bushes or sprinklers per player with permission tiers (e.g. VIP 50, default 20) and cap shop purchases — /ic limit create|remove|info
Commands, Placeholders & Permissions
Aliases: /ic, /icfs, /infinitec, /icrop, /icrops, /ics. All permission nodes are configurable in permissions.yml, and the PlaceholderAPI expansion registers itself when PlaceholderAPI is installed.
- Player Commands — /ic market [category] (shop, s) opens the market; /ic sellall (sell, sall) sells every InfiniteCrops item in the inventory
- Give Commands — /ic <crop|harvester|fertilizer|pot|hoe|can|watertank|sprinkler|money_tree|bush|generators|batteries|greenhouse|wand> give <player> <id> [amount]
- Crop Management — /ic crop create (wizard), /ic crop edit <cropId>, /ic crop delete <cropId>
- Seasons & Holograms — /ic season change <season>, /ic season skip; /ic hologram create|move|delete
- Market, Limits & Utility — /ic toggle_market <category>, /ic limit create shop|place …, /ic reload, /ic-schematic pos1|pos2|save <name>
- PlaceholderAPI — %infinitecrops_season%, %infinitecrops_harvest_<crop|bush|moneyTree|total>_<position>[_name|_uuid]%
- Permission Nodes — infinitecrops.<item>.give, .crop.create/edit/delete, .greenhouse.remove, .market.open/toggle/sellall, .season.change/skip, .hologram.create/move/delete, .limit.admin, .reload, .schematic
Minecraft Versions
Goes with InfiniteCrops
Buying guides
- Setting Up a Minecraft Fishing Plugin with InfiniteFishing →
- Custom Crops on a Minecraft Server Without Mods: InfiniteCrops →
- Which Plugins Need Vault, ProtocolLib or PlaceholderAPI →
- Which Plugins Work With ItemsAdder, Oraxen and Nexo →
- MySQL Storage and Cross-Server Setup for Minecraft Plugins →
- LuckPerms Donor Ranks: What Each Plugin Actually Checks →
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