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Crates & Lootboxes
Crates & Lootboxes

Advanced Crates

v5.1.0Updated Mar 28, 2026

17 packet-based async animations. In-game editor. Zero dependencies.

Compatible Minecraft Versions
Works on 1.8 – 26.2(14 versions)
#1
17 packet-based animations
#1
Zero dependencies
#1
Async off-thread engine

Animation Visibility

Three configurable visibility modes let you choose whether crate animations are a spectacle or a private moment.

  • Visible to Everyone — Players can see each other's crate animations
  • Opener Only — Players can only see their own crate animations
  • Proximity-Based — Configure the radius — animations become visible as players approach

Packet-Based, Off-Thread Animations

Every animation is calculated on a different processor core from the one running your server (async), and all 17 animations are sent as packets, so the server itself never processes the animation data.

  • Async Execution — Calculations run on a separate thread from the main server tick
  • Packet-Based Animations — All 17 animations are packets, not entities — nothing for the server to tick
  • Designed for Large Playerbases — The heavy work stays off the main thread as player counts grow

In-Game Editor

Build crates without opening a YAML file. Drop a reward item into a GUI and it is saved to the files instantly, create crates and rewards from scratch, and customise any configuration file from in-game.

  • Drop-to-Add Rewards — Drop any item into the editor GUI and it is saved to the files instantly
  • Create Crates from Scratch — New crates and new rewards built entirely in-game
  • Edit Any Config In-Game — Every configuration file can be customised from inside the game
  • Reward Previews — The crate reward preview menus are customised in the same editor
Configuring a crate reward in the Advanced Crates in-game editor

Reward Rerolling System

Let players reroll a crate when they don't like the reward. Rerolls are granted by permission, and a ladder of permissions gives some ranks more rerolls than others.

  • Permission-Gated — Only players holding a reroll permission get the option
  • Tiered Ladders — Each permission grants its own number of rerolls, so donor ranks can reroll more often
  • Custom No-Permission Lore — Players without the next tier see a configurable message explaining how to unlock it
A player rerolling a crate reward in Advanced Crates

Crate Types, Keys and Placement

Two crate types cover the classic block crate and the placeable lootbox, keys come in physical and virtual form, and crates can be modelled as players, skins, mobs or blocks.

  • Stationary Crate — A block crate opened by right-clicking with a key; left-click to view the rewards
  • Lootbox Crate — A placeable item that opens once placed on the ground; left-click while holding to view rewards
  • Virtual & Physical Keys — Keys as inventory items or as a per-player virtual balance
  • Crate Models — Model crates as players, skins, mobs or blocks
  • Placement Limits — Cap how many lootboxes can be placed at the same time and how close together they can sit
  • Instant Open — Shift-right-click opens the crate immediately, and animation skipping is built in

5 Particle Animations and Built-In Holograms

Reward rolling shows each reward item one by one above the crate, four further particle animations accept any particle type, and holograms are built in — no hologram plugin to install.

  • Reward Rolling — Each reward item is displayed one by one on top of the crate to showcase the contents
  • 4 Unique Particle Animations — Any particle type can be used for each of them
  • Built-In Holograms — Crate holograms without any external hologram plugin
  • Reward Holograms — Holograms for the rewards themselves
  • Rewards per Animation — Customise how many rewards appear in the animation

Reward Configuration

Fine-grained control over what a crate can pay out: random numbers, one-time-only rewards, rewards that never repeat in one opening, a separate special pool, linked rewards and reward actions. A final message lists everything the player received, globally or to the player only.

  • Random Number Generator — A random number generator for reward values
  • One-Time-Only Rewards — A specific reward can be won only once
  • Unique Rewards — Rewards never repeat within the same opening
  • Special Rewards — A separate pool of rewards a player can win
  • Linked Rewards — Landing on a specific reward pays out several rewards at once
  • Reward Actions — Run commands or send messages on specific rewards
  • Final Message — A summary of the rewards received, broadcast globally or shown to the player only

Integrations and Formatting

No dependencies are required. When present, ItemsAdder, Oraxen, Nexo and MMOItems items work as rewards, HeadDatabase and Citizens are supported, and PlaceholderAPI is hooked. Text accepts HEX colours and gradients, and items accept custom model data.

  • ItemsAdder / Oraxen / Nexo / MMOItems — Custom items from all four plugins work as rewards
  • HeadDatabase & Citizens — HeadDatabase heads and Citizens NPCs are supported
  • PlaceholderAPI Hook — Hooks into PlaceholderAPI
  • HEX Colours & Gradients — Full RGB colour and gradient support
  • Custom Model Data — Custom model data on items

Goes with Advanced Crates

Buying guides

€19.99
One-time purchase · 7-day money-back guarantee · EU tax included

Showcase

Adding rewards by dropping items into the GUI
▶
Adding rewards by dropping items into the GUI
by InfinitePlugins
Reward rerolling demonstration
▶
Reward rerolling demonstration
by InfinitePlugins
Creating a new crate from scratch
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Creating a new crate from scratch
by InfinitePlugins
Creating a new reward from scratch
▶
Creating a new reward from scratch
by InfinitePlugins

Customer Reviews (0)

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