Advanced Crates
17 packet-based async animations. In-game editor. Zero dependencies.
Animation Visibility
Three configurable visibility modes let you choose whether crate animations are a spectacle or a private moment.
- Visible to Everyone — Players can see each other's crate animations
- Opener Only — Players can only see their own crate animations
- Proximity-Based — Configure the radius — animations become visible as players approach
Packet-Based, Off-Thread Animations
Every animation is calculated on a different processor core from the one running your server (async), and all 17 animations are sent as packets, so the server itself never processes the animation data.
- Async Execution — Calculations run on a separate thread from the main server tick
- Packet-Based Animations — All 17 animations are packets, not entities — nothing for the server to tick
- Designed for Large Playerbases — The heavy work stays off the main thread as player counts grow
In-Game Editor
Build crates without opening a YAML file. Drop a reward item into a GUI and it is saved to the files instantly, create crates and rewards from scratch, and customise any configuration file from in-game.
- Drop-to-Add Rewards — Drop any item into the editor GUI and it is saved to the files instantly
- Create Crates from Scratch — New crates and new rewards built entirely in-game
- Edit Any Config In-Game — Every configuration file can be customised from inside the game
- Reward Previews — The crate reward preview menus are customised in the same editor

Reward Rerolling System
Let players reroll a crate when they don't like the reward. Rerolls are granted by permission, and a ladder of permissions gives some ranks more rerolls than others.
- Permission-Gated — Only players holding a reroll permission get the option
- Tiered Ladders — Each permission grants its own number of rerolls, so donor ranks can reroll more often
- Custom No-Permission Lore — Players without the next tier see a configurable message explaining how to unlock it

Crate Types, Keys and Placement
Two crate types cover the classic block crate and the placeable lootbox, keys come in physical and virtual form, and crates can be modelled as players, skins, mobs or blocks.
- Stationary Crate — A block crate opened by right-clicking with a key; left-click to view the rewards
- Lootbox Crate — A placeable item that opens once placed on the ground; left-click while holding to view rewards
- Virtual & Physical Keys — Keys as inventory items or as a per-player virtual balance
- Crate Models — Model crates as players, skins, mobs or blocks
- Placement Limits — Cap how many lootboxes can be placed at the same time and how close together they can sit
- Instant Open — Shift-right-click opens the crate immediately, and animation skipping is built in
5 Particle Animations and Built-In Holograms
Reward rolling shows each reward item one by one above the crate, four further particle animations accept any particle type, and holograms are built in — no hologram plugin to install.
- Reward Rolling — Each reward item is displayed one by one on top of the crate to showcase the contents
- 4 Unique Particle Animations — Any particle type can be used for each of them
- Built-In Holograms — Crate holograms without any external hologram plugin
- Reward Holograms — Holograms for the rewards themselves
- Rewards per Animation — Customise how many rewards appear in the animation
Reward Configuration
Fine-grained control over what a crate can pay out: random numbers, one-time-only rewards, rewards that never repeat in one opening, a separate special pool, linked rewards and reward actions. A final message lists everything the player received, globally or to the player only.
- Random Number Generator — A random number generator for reward values
- One-Time-Only Rewards — A specific reward can be won only once
- Unique Rewards — Rewards never repeat within the same opening
- Special Rewards — A separate pool of rewards a player can win
- Linked Rewards — Landing on a specific reward pays out several rewards at once
- Reward Actions — Run commands or send messages on specific rewards
- Final Message — A summary of the rewards received, broadcast globally or shown to the player only
Integrations and Formatting
No dependencies are required. When present, ItemsAdder, Oraxen, Nexo and MMOItems items work as rewards, HeadDatabase and Citizens are supported, and PlaceholderAPI is hooked. Text accepts HEX colours and gradients, and items accept custom model data.
- ItemsAdder / Oraxen / Nexo / MMOItems — Custom items from all four plugins work as rewards
- HeadDatabase & Citizens — HeadDatabase heads and Citizens NPCs are supported
- PlaceholderAPI Hook — Hooks into PlaceholderAPI
- HEX Colours & Gradients — Full RGB colour and gradient support
- Custom Model Data — Custom model data on items
Minecraft Versions
Goes with Advanced Crates
Buying guides
- Choosing a Minecraft Crates Plugin →
- Setting Up Server Shops with InfiniteShops →
- Setting Up Advanced Crates: From First Crate to Reward Rerolls →
- Virtual Crates Players Can Open Anywhere with InfiniteCrates →
- Building Your Own Crate Animations with SpecializedCrates →
- Which Plugins Need Vault, ProtocolLib or PlaceholderAPI →
- Minecraft Version Support, Plugin by Plugin →
- Which Plugins Work With ItemsAdder, Oraxen and Nexo →
- LuckPerms Donor Ranks: What Each Plugin Actually Checks →
Showcase
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