Advanced Crates
17 packet-based async animations. In-game editor. Zero dependencies.
◆Animation Visibility
Three configurable visibility modes let you choose whether crate animations are a spectacle or a private moment.
- Visible to Everyone — Players can see each other's crate animations
- Opener Only — Players can only see their own crate animations
- Proximity-Based — Configure the radius — animations become visible as players approach

◆No Lag — Packet-Based Async
Every animation runs on a separate processor core from your server tick loop, and uses packets instead of entities. The server never processes any of the animation data.
- Async Execution — Calculations run on a separate thread from the main server tick
- Packet-Based Animations — No entity overhead, no tile ticks, no tick-lag contribution
- Designed for Large Playerbases — Works smoothly on 500+ player networks
◆In-Game Editor
Build entire crate systems without ever touching a YAML file. Drop items into GUIs, configure rewards in chat, and edit any config file live.
- Drop-to-Add Rewards — Drag any item into the editor GUI — saved instantly
- Create Crates from Scratch — Full crate builder with no file editing required
- Edit Any Config In-Game — Every config file editable live — reload on save

◆Reward Rerolling System
Let players reroll crate rewards they don't like — based on permissions you define, with tiered reroll counts per rank.
- Permission-Gated — Restrict rerolls to specific ranks or permission nodes
- Tiered Ladders — Donor ranks get more rerolls than regulars
- Fully Configurable — Cost, cooldown, and max rerolls per permission tier

◆Crate Types + 5 Particle Animations
Three crate types — Stationary, Lootbox, and Virtual — paired with five particle animation styles including reward rolling and four fully customizable particle loops.
- Stationary Crate — Block-based — right-click with key to open, left-click to preview
- Lootbox Crate — Placeable item that opens on placement
- Reward Rolling Animation — Rewards cycle one-by-one above the crate to showcase contents
- 4 Unique Particle Animations — Fully customizable particle types for each style

◆Reward Configuration & Integrations
Fine-grained reward control with one-time rewards, linked rewards, RNG, and native support for the biggest custom-item plugins.
- RNG Rewards — Random number generator for dynamic reward values
- One-Time-Only Rewards — Items that can only be won once per player
- Unique & Special Pools — Prevent duplicates in a single opening; separate pools per player
- Linked Rewards — Win multiple rewards when landing on a specific one
- Reward Actions — Execute commands or send messages on specific rewards
- ItemsAdder / Oraxen / HeadDatabase — Native support with no extra setup
- PlaceholderAPI & Citizens — Full integration with the standard plugin stack