InfiniteCrates
Virtual crate selector, 26 crate models and 25 GUI animations included. Open crates anywhere.
Virtual Crate Selector — Open Crates Anywhere
Run /crates and players get a virtual crate menu they can open anywhere — no walking to a crate block, no holding the right key. Stationary and lootbox crates stay available alongside it.
- One Command, Every Crate — /crates opens the virtual crate menu wherever the player is standing
- Virtual Crate Type — A crate that lives in the menu — no physical block required
- Still Supports Block Crates — Stationary and lootbox crates remain fully available alongside virtual
Packet-Based, Off-Thread Animations
Every animation is calculated on a different processor core from the one running your server (async), and all animations are sent as packets, so the server itself never processes the animation data.
- Async Execution — Calculations run on a separate thread from the main server tick
- Packet-Based Rendering — Animations are packets, not entities — nothing for the server to tick
- Designed for Large Playerbases — The heavy work stays off the main thread as player counts grow
In-Game Editor
Set up a crate quickly without opening a YAML file. Drop a reward item into a GUI and it is saved to the files instantly, create crates and rewards from scratch, and customise any configuration file from in-game.
- Drop-to-Add Rewards — Drop any item into the editor GUI and it is saved to the files instantly
- Create Crates from Scratch — New crates and new rewards built entirely in-game
- Edit Any Config In-Game — Every configuration file can be customised from inside the game
- Reward Previews — The crate reward preview menus are customised in the same editor
26 Crate Models, 7 Key Models and 25 GUI Animations — Included
The textures ship with the plugin at no extra cost: 26 crate models, 7 model crate keys and 4 GUI inventory textures, with model variations for slot machines, roulette wheels, cakes and crates. Openings range from full model animations to quick openings and traditional GUI openings, and the 25 included GUI animations can be extended with your own without any programming knowledge.
- 26 Crate Models — Slot machines, roulette wheels, cakes and crates, with multiple variations of each
- 7 Key Models — Model crate keys that tell tiers apart at a glance
- 4 GUI Textures — Inventory textures for the GUI-based openings
- 25 GUI Animations — Included, and custom GUI animations can be created without programming
- Model Anything — Model crates as players, skins, mobs, blocks or BBModels
The model animations need the included texture pack applied on the client; nothing else is required.
Crate Types, Keys and Placement
Three crate types, keys in physical and virtual form, and limits on how many lootboxes can be placed at once and how close together they can sit.
- Stationary Crate — A block crate opened by right-clicking with a key; left-click to view the rewards
- Lootbox Crate — A placeable item that opens once placed on the ground; left-click while holding to view rewards
- Virtual Crate — Opened from the /crates menu with no physical crate
- Virtual & Physical Keys — Keys as inventory items or as a per-player virtual balance
- Placement Limits — Cap how many lootboxes can be placed at the same time and how close together they can sit
- Instant Open — Shift-right-click opens the crate immediately, and animation skipping is built in
5 Particle Animations and Built-In Holograms
Reward rolling shows each reward item one by one above the crate, four further particle animations accept any particle type, and holograms are built in — no hologram plugin to install.
- Reward Rolling — Each reward item is displayed one by one on top of the crate to showcase the contents
- 4 Unique Particle Animations — Any particle type can be used for each of them
- Built-In Holograms — Crate holograms without any external hologram plugin
- Reward Holograms — Holograms for the rewards themselves
- Rewards per Animation — Customise how many rewards appear in the animation
Reward Configuration and Rerolls
Fine-grained control over what a crate pays out, plus permission-based rerolls with ladders so some ranks can reroll more often than others. A final message lists everything the player received, globally or to the player only.
- Random Number Generator — A random number generator for reward values
- One-Time-Only Rewards — A specific reward can be won only once
- Unique Rewards — Rewards never repeat within the same opening
- Special Rewards — A separate pool of rewards a player can win
- Linked Rewards — Landing on a specific reward pays out several rewards at once
- Reward Actions — Run commands or send messages on specific rewards
- Reward Rerolling — Permission-based rerolls, with ladders that give some ranks more rerolls than others
- Final Message — A summary of the rewards received, broadcast globally or shown to the player only
Integrations and Formatting
No dependencies are required. When present, ItemsAdder, Oraxen, Nexo and MMOItems items work as rewards, HeadDatabase and Citizens are supported, and PlaceholderAPI is hooked. Text accepts HEX colours and gradients, and items accept custom model data.
- ItemsAdder / Oraxen / Nexo / MMOItems — Custom items from all four plugins work as rewards
- HeadDatabase & Citizens — HeadDatabase heads and Citizens NPCs are supported
- PlaceholderAPI Hook — Hooks into PlaceholderAPI
- HEX Colours & Gradients — Full RGB colour and gradient support
- Custom Model Data — Custom model data on items
Minecraft Versions
Buying guides
Showcase
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