InfiniteCrates
Virtual crate selector, BBModel animations, open anywhere. 26 models included.
◆Virtual Crate Selector — Open Crates Anywhere
Run /crates and your players get a virtual crate menu they can open anywhere — in a hub, at spawn, mid-combat, wherever. No walking to a specific block, no holding the right key. Every crate they own is one click away.
- One Command, Every Crate — /crates opens a GUI with every crate the player has keys for
- Works Anywhere — No physical crate block required — open from any world or region
- Still Supports Block Crates — Stationary and lootbox crates remain fully available alongside virtual

◆No Lag — Packet-Based Async
Every animation calculation runs on a separate processor core from the server tick loop, and every animation uses packets instead of entities. Your TPS never sees crate animations — no matter how many players open at once.
- Async Execution — Animation math runs off the main thread — zero tick-time cost
- Packet-Based Rendering — No entities spawned, no tile ticks, no world-state pollution
- Scales to Large Networks — Designed for hub servers with hundreds of concurrent openings
◆In-Game Editor
Build crates, rewards, and animations without leaving Minecraft. Drop items into GUIs to add them, clone existing crates with a click, and edit any config file live.
- Drop-to-Add Rewards — Drag an item into the editor GUI — saved instantly to disk
- Build Crates from Scratch — Full crate builder with animation, reward pool, and key configuration
- Edit Any Config Live — Every config file editable in-game — reload on save, no restart

◆26 BBModel Models + 25 GUI Animations
Ships with 26 custom BBModel crate models, 7 unique BBModel keys, 4 GUI inventory textures, and 25 pre-built GUI animations — all free, all included. Build custom animations without a single line of code.
- 26 Crate Models — Slot machines, roulette wheels, cakes, classic chests — included
- 7 Key Models — Unique key visuals to differentiate tiers at a glance
- 25 GUI Animations — Drag-and-drop inventory animations with no programming
- Variant Models — Multiple variations per crate type — mix and match

◆Crate Types + Particle Animations
Three crate types — Stationary, Lootbox, Virtual — paired with five particle animation styles including reward rolling and four fully customizable particle loops.
- Stationary Crate — Block-based — right-click with key, left-click to preview rewards
- Lootbox Crate — Placeable item that opens on placement
- Virtual Crate — Open anywhere via /crates — no physical crate needed
- Reward Rolling — Rewards cycle one-by-one above the crate to showcase contents
- 4 Particle Loops — Fully customizable particles per animation style

◆Reward System Deep-Dive
Fine-grained reward control — RNG, one-time rewards, unique pools, linked rewards, and reward actions for commands or messages on specific prizes.
- Random Number Generator — Dynamic reward values computed per-open
- One-Time-Only Rewards — Items that can only be won once per player, ever
- Unique Rewards — Prevent duplicates within a single opening
- Special Reward Pools — Separate pools gated by permission or condition
- Linked Rewards — Win multiple prizes when landing on a specific reward
- Reward Actions — Fire commands or broadcast messages on specific rewards
- Reward Rerolling — Permission-tiered rerolls with per-rank reroll counts
◆Integrations & Polish
Native support for every major custom-item plugin. Built-in holograms mean no extra plugin downloads. Hex colors, gradients, and custom model data work end-to-end.
- ItemsAdder / Oraxen / Nexo — Custom items flow through as rewards and display items
- HeadDatabase + Citizens — Native support with no extra setup
- PlaceholderAPI — Use any placeholder in messages, holograms, and conditions
- Built-in Holograms — No DecentHolograms or HolographicDisplays required
- HEX & Gradient Support — Full RGB and gradient color codes
- Custom Model Data — Use your own resource pack models on any item