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LPC Pro · Integrations

Proxy / Network Support

Documents LPC Pro 4.0.0 · mirrored from the product wiki, updated 2026-02-07 · GitBook version

LPC Pro supports cross-server communication for BungeeCord and Velocity networks. When enabled, chat messages, private messages, mutes, and announcements can be synchronized across all servers. Configuration is in integration/proxy.yml.

Configuration

enabled: false

# Unique name for this server
server-name: "server"

# Sync options
sync-channels: true
sync-private-messages: true
sync-mutes: true
sync-announcements: true

# Channels to sync (empty = use cross-server flag in channels.yml)
synced-channels: []

# Cross-server message format
cross-server-format: "<gray>[{server}]</gray> {message}"

Setup

  1. Set enabled: true in integration/proxy.yml on each server
  2. Give each server a unique server-name (e.g., "survival", "skyblock", "hub")
  3. Ensure your BungeeCord/Velocity proxy has plugin messaging enabled

Sync Options

Option Default Description
sync-channels true Broadcast channel messages across servers
sync-private-messages true Allow /msg between players on different servers
sync-mutes true If muted on one server, muted everywhere
sync-announcements true Send announcements to all servers

Channel Synchronization

By default, channels marked as cross-server: true in chat/channels.yml are synced. You can override this with the synced-channels list:

synced-channels:
  - "global"
  - "staff"

Message Format

The cross-server-format wraps messages from other servers:

cross-server-format: "<gray>[{server}]</gray> {message}"
Placeholder Description
{server} Source server name
{player} Player who sent the message
{message} The formatted message
{channel} Channel name

How It Works

LPC Pro uses Bukkit's plugin messaging channel system to communicate through the proxy. Messages are serialized and sent via the proxy to all connected servers running LPC Pro.

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Proxy / Network Support · LPC Pro Minecraft plugin docs