Adding Vehicles to Your Minecraft Server
By PM2, the developer behind these plugins · ·
Vanilla Minecraft gets you a boat, a minecart, and a horse; anything that looks like a car, a bus, or an aircraft comes from a plugin. Our vehicles corner has three products — the paid InfiniteVehicles, its optional Premium Pack, and the free InfiniteVehiclesBuilder — and this guide explains which you actually need, and in what order.
What a vehicle plugin actually has to do
Vehicle plugins vary more than most categories because they sit at an awkward intersection: custom models that have to render on every client, physics that has to run on the server, and seats, damage, and economy hooks layered on top. A car gliding through a trailer clip tells you almost nothing about any of that. Before buying anything, pin down what your server actually needs.
- Resource pack cost — A custom model has to render on every client somehow — find out whether the vehicles you plan to run require players to download a resource pack, because a join-screen download prompt is real friction.
- Collisions and damage — A vehicle players can walk straight through is scenery; check whether vehicles are solid, whether they take damage and can be destroyed, and whether impacts have sounds and particles behind them.
- Seats — A taxi, a bus, or a ship needs passenger seats, not just a driver slot — check how many seats a vehicle can carry and how they are configured.
- Custom-model workflow — Pre-built rosters run out eventually; check what tool builds new vehicles, whether it works in-game, and whether existing Blockbench (.bbmodel) work can be imported.
- Version range and performance — Confirm the plugin covers your exact server version, and ask how vehicle math is scheduled — physics that all runs on the main thread is a tick-time bill you pay constantly.
- Economy and API hooks — If vehicles are part of your economy — purchases, rentals, fuel, repairs — the plugin needs events and hooks that other plugins can build on.
InfiniteVehicles is the starting point
InfiniteVehicles is the runtime — the plugin that makes vehicles exist, drive, crash, and carry passengers. It costs €14.99 (price at time of writing), supports Spigot and Paper 1.19.4 through 26.2, and ships 44 pre-built vehicles: cars, boats, aircraft, even a Viking ship. Vehicles are first-class in-world entities with collision physics — players cannot phase through them — plus a damage system where vehicles take damage and can eventually be destroyed, with customizable damage sounds and particle effects. Seats are configurable to any number; the included Viking ship demonstrates 13.
Two design decisions do the heavy lifting. First, no resource pack is required: players join and drive the 44 included vehicles with zero downloads, and only custom .bbmodel imports need a pack — and only on servers using them. Second, performance: the plugin is built on the latest Mojang technologies, sends packets and runs the most difficult tasks async, and is designed for large playerbases.
There is more to a vehicle than driving. Each one has a fuel tank, a storage inventory, and an upgrade tree bought from its menu — brakes, handling and engine for ground vehicles; lift system, stabilizer and descent control for helicopters; rudder, propeller and reverse thrust for boats — and vehicles can fire projectiles. A plugin API opens the vehicles to economies, minigames and other plugins.
InfiniteVehiclesBuilder: free, for when you want your own designs
InfiniteVehiclesBuilder is free — not freemium, not a trial. It is the builder plugin for InfiniteVehicles: you make your own vehicle models and animations in-game — wheels, propellers and other moving parts — and any build can be saved as a vehicle in seconds, without a resource pack, because in-game models use vanilla textures. A tutorial video walks through the builder tool from start to finish.
Two honest notes. It is a companion, not a vehicle plugin on its own: what you build runs only on servers with InfiniteVehicles installed. And Blockbench users have a second route — InfiniteVehicles imports .bbmodel files directly — but imported models are the one kind of vehicle that needs a resource pack.
The Premium Pack: more content, honestly optional
The InfiniteVehicles Premium Pack is a €8.99 add-on (price at time of writing) that adds 22 more models on top of the base 44, with 262 color variants across those 22 models. Unlike the base roster, the pack models are .bbmodel blueprints, so InfiniteVehicles generates a resource pack from them that you host for your players.
Installation is four steps: create a blueprints folder inside the InfiniteVehicles folder, copy the .bbmodel files from the pack into it, start the server, then host the InfiniteModelPack.zip it generates. It is a one-time purchase with free lifetime updates. The clear limitation is the same one we flag for the add-on pack in our crates plugin guide: this is an add-on for InfiniteVehicles only. It does nothing standalone — install the base plugin first.
| Feature | InfiniteVehicles | Premium Pack | InfiniteVehiclesBuilder |
|---|---|---|---|
| Focus | The vehicle runtime — driving, physics, damage, seats | Add-on content — more models and color variants | Free design tool — build your own models |
| Price | €14.99 | €8.99 | Free |
| What you get | 44 pre-built models, collision physics, damage system, plugin API | 22 extra models + 262 color variants | In-game model and animation builder; save any build as a vehicle |
| Requirements | Spigot/Paper 1.19.4–26.2; no resource pack for the included vehicles | Requires InfiniteVehicles; 1.19.4–26.2; generated resource pack must be hosted | Builds run only on servers with InfiniteVehicles; 1.19.4–26.2 |
Which do you need, in what order?
One paid runtime, one paid content pack, one free tool — the roles do not overlap, so this is a question of order, not either-or. Everything starts with the base plugin; the builder is a free add-whenever; the pack is a purchase you can defer until you know you want it.
- Every setup: InfiniteVehicles first — It is the only one of the three that makes vehicles drivable — the Premium Pack requires it and the Builder exports for it, so nothing here works without it.
- Just want drivable vehicles? — InfiniteVehicles alone covers it: 44 models with collision physics, damage, and multi-seat, and no resource pack for your players to download.
- Want your own designs, or to import Blockbench work? — Add InfiniteVehiclesBuilder — it is free, so the only cost is design time; .bbmodel imports and the Premium Pack blueprints are the cases where a resource pack enters the picture.
- Roster feeling thin, or building a cosmetic economy? — Add the Premium Pack for 22 more models and 262 color variants — drop its blueprints in and host the resource pack the plugin generates.
- On a tight budget? — The base plugin plus the free Builder gets you the full mechanic and the ability to design your own vehicles for €14.99 total; the pack buys content, not capability.